Technology as a way of life

Life is the art of drawing without an eraser...

CUPERTINO, Calif. – Apple Inc.'s iPhone and iPad devices will soon be able to run more than one program at a time, an ability that phones from Apple's rivals already offer and that iPhone owners have long sought.

The changes, coming this summer to iPhones and this fall to iPads, mean that users might be able to listen to music through the Pandora program and check a bank account online simultaneously. Currently, users must return to Apple's home screen, effectively quitting the open program, before starting a new task.
"We weren't the first to this party, but we're going to be the best," Apple CEO Steve Jobs declared Thursday, as bloggers,software developers and others in the audience greeted the news of such "multitasking" with applause.

The iPhone already permits some multitasking, but that's largely limited to Apple's own programs. Apple had not given users ways to seamlessly switch among all the software "apps" available from outside software companies, the way phones from rivals Palm Inc. and Google Inc. already do.
That will change with the updates known as iPhone OS 4. Apple generally makes such updates available for free, and often automatically, as a software download.

"It really changes the way you use the iPhone," Jobs said. "You're bouncing around the apps with tremendous fluidity."

Jobs said the company waited so long because it wanted to offer multitasking in a way that didn't drain the iPhone's battery or reduce the phone's performance.
In demonstrating the feature, Jobs double-tapped on the iPhone's main button while playing a game to reveal a row of icons for other programs that were quietly running in the background and accessible with a finger tap.

Multitasking could enhance the functionality of Internet phone services such as Skype. Currently, a call automatically ends if you exit the Skype app. With multitasking, that call could continue while you look up directions, or you could receive incoming Skype calls even if you're reading the news or a "Gossip Girl" blog instead.

Full multitasking had been high on many people's wish lists. Because Apple's new iPad runs the same software as the iPhone, changes would apply to that larger gadget as well. Some people have held off buying one because of its inability to run more than one program at once.
Other updates include the ability to have messages from multiple e-mail accounts land in a single inbox and a way to connect an iPhone with a regular keyboard using Bluetooth wireless technology.

But Apple still won't support Flash technology, even though many Web sites require it for displaying video. Flash was alongside multitasking at the top of many wish lists.
Although Apple is making the updates available to all iPhone, iPod Touch and iPad models, some features will only work with newer versions. The multitasking function, for example, won't work with the original iPhone or the iPhone 3G — only the 3GS versions that came out last summer. For the iPod Touch, you'd need the models that came out late last year.

Jobs also announced an advertising platform called iAd in which Apple will sell and host ads to run on apps made by outside developers; those developers will get 60 percent of the ad revenue. Jobs said users shouldn't find the ads annoying because Apple will make it easy for people to navigate back to what they were doing before clicking.

He admitted that Apple is still "babes in woods" when it comes to advertising, though the company is learning fast through Quattro Wireless, a mobile advertising company that Apple bought in January for an undisclosed amount. Jobs said the company had wanted to buy mobile advertising service AdMob, but lost out to Google. That deal is undergoing regulatory review.

Jobs also said the company has sold 450,000 iPads since its launch Saturday. The company earlier said it delivered more than 300,000 iPads on the first day, though that included pre-orders and units shipped to retail stores such as Best Buy but not necessarily purchased right away.
The iPad models currently on sale connect to the Internet using Wi-Fi, at prices that start at $499.
Shares of Apple fell 65 cents to close Thursday at $239.95.

(Reuters) - The world's largest cellphone maker Nokia said today it had bought U.S. geographic technology firm MetaCarta, as a part of its strategy to offer local navigation services to its customers.

It did not disclose the deal price, but said the Massachusetts-based company employed more than 30 people.
MetaCarta's technology combines geosearch and geotagging allowing users to find written content about any place.

In January Nokia announced it would offer free navigation on its cellphones and would also make available local applications and services to its mobile phone users.

The move was seen as an attempt to serve a blow to Satnav makers such as TomTom and Garmin as well as Google, which offers free navigation on Motorola' Droid smart-phones in the North America market.

(Reuters) - Hundreds of thousands of soccer fans are likely to get their first taste of live 3D viewing during this year's World Cup, the vast majority of them in cinemas rather than at home, according to football body FIFA.

Together with partner Sony, FIFA plans to supply 25 World Cup matches in the immersive 3D technology made popular in cinemas by blockbuster movie Avatar and expected to spread to living rooms around the world this year.
Viewers with 3D television sets who live in a country where the broadcaster with World Cup rights also has 3D capabilities will also be able to watch live in 3D at home -- if they are not put off by the need to wear special glasses.
Currently, Disney's ESPN in the United States, Prisa's Sogecable in Spain and Korea's SBS have live 3D rights. More such deals are expected to be announced "shortly," FIFA's TV Director Niclas Ericson said.
In some countries, home 3D viewing will not be an option. For example, in Britain only BSkyB will have a 3D channel by the start of the World Cup in June, but the rights are held by ITV and the publicly-owned BBC.
Asked at a London media event on Thursday how many viewers were likely to watch World Cup games live in 3D, Ericson said: "We hope it will be at least a few hundred thousand per match," adding that most of the audience was likely to be in cinemas.
Rights for cinemas and entertainment venues are being managed by Swiss-based Aruna Media AG, which plans to broadcast live to about 26 countries and is in advanced discussions with several major markets, FIFA and Sony said.
Sony hopes the tournament will whet viewers' appetite for 3D, an industry still in its infancy, with several competing technologies and very few TV sets in homes. It plans to show 3D promotional trailers in thousands of retail stores worldwide.
The Japanese electronics giant will start selling its own 3D TVs in early June in Japan. Rivals LG, Panasonic and Samsung have all also recently unveiled 3D offerings.
Technology research firm iSuppli expects about 4.2 million 3D TV sets to be sold worldwide this year at an average price of $1,768. That should rise to 78 million sets by 2015, worth a total of $64.4 billion, iSuppli forecasts.
Much is at stake for Sony, which will need to show it can translate its expertise in 3D hardware and film content to the very different environment of sports, where fast-moving action can mean blurry images and even induce nausea in viewers.
"It will be a much richer experience, there's a lot of depth to it. It won't be similar to the Hollywood experience where there's a lot of in-your-face Wow! type of effects," David Bush, Marketing Director of Sony Professional," told Reuters TV.
"What we expect to replicate is the experience of being in the stadium."
The World Cup runs for a month from June 11 in South Africa.

(CNN) In a press release Tuesday AT&T announced it will now allow iPhone VoIP apps, like Skype, to run on the cellular network.
AT&T previously restricted all VoIP apps, which transmit voice calls over a data network, for use only when an iPhone was on a Wi-Fi network. With these restrictions dropped, iPhone customers can now use AT&T’s 3G data network to make calls without using their wireless minutes.
AT&T claims this change was due to customer demand:
In late summer, AT&T said it was taking a fresh look at VoIP capabilities on iPhone for use on AT&T’s 3G network, consistent with its regular review of device features and capabilities to ensure attractive options for consumers.
“iPhone is an innovative device that dramatically changed the game in wireless when it was introduced just two years ago,” said Ralph de la Vega, president and CEO, AT&T Mobility & Consumer Markets. “Today’s decision was made after evaluating our customers’ expectations and use of the device compared to dozens of others we offer.”
Recent FCC scrutiny over Apple’s rejection of the Google Voice app, as well as a congressional push for net neutrality are likely also responsible for AT&T’s change of heart.
New VoIP (Voice over Internet Protocol) apps that take advantage of 3G capabilities should be available soon. However, AT&T’s 3G network where I live in Atlanta is about as reliable as the Detroit Lions, so I doubt I will be dropping my traditional voice service any time soon.

Feb 9, 2009

NVIDIA Ion platform


Nvidia Ion platform PC has a nice bundle of connectors:

  • 2 internal SATA ports
  • 2 eSATA ports
  • 7 USB 2.0 ports
  • 6 analog audio jacks
  • 1 S/PDIF audio connector
  • 1 DVI Dual Link connector
  • 1 VGA connector
  • 1 HDMI connector
  • 1 Gigabit Ethernet connector


Benchmark Test

Score

3DMark 06 Score (default)

1510

3DMark 06 SM2

537

3DMark 06 SM3

614

PCMark Vantage Total

1727

PCMark Vantage Memories

1416

PCMark Vantage Communications

1333

PCMark Vantage Gaming

1685

PCMark Vantage Productivity

1588

Call of Duty 4: Crew Expendable 1024x768, No AA, (FPS)

27.21

A crazy six USB ports, optical digital and analogue audio connectors, and a pair of e-SATA ports at the front alongside VGA, DVI and HDMI outputs, a further USB port and an Ethernet jack at the back blow all current Intel-based solutions out of the water on the connectivity front.

There there's 9400M's ability to decode up to 25Mbps HD video and output 8 channel (7.1 surround) Linear PCM audio over HDMI. Throw in nVidia's claim that Ion should offer the same battery life as Intel's netbook platform, but taking up half the size and the green team should really be on to a winner!





Ion is not very far from being the ideal home theater PC—one that can finally find a home in most living rooms without being an eyesore because of its size, and without being a nuisance because of its noise level.


English:

CONSUMER ELECTRONICS SHOW (CES) 2009 —LAS VEGAS, NV, 2009— NVIDIA Corporation, in conjunction with the world’s leading content developers, display manufacturers, and PC OEMs and system builders, is pleased to announce NVIDIA® 3D Vision™ for GeForce®, the world’s first high-definition 3D stereo solution for the home.

Forming the foundation for a new consumer 3D stereo ecosystem for gaming and home entertainment PCs, 3D Vision is a combination of high-tech wireless glasses, a high-power IR emitter and advanced software that automatically transforms hundreds of PC games into full stereoscopic 3D experiences. Designed to work with the new pure Samsung® and ViewSonic® 120 Hz LCD monitors, Mitsubishi® DLP® HDTVs, and the DepthQ HD 3D Projector by Lightspeed Design, Inc, 3D Vision unlocks crystal-clear, flicker-free 3D stereo imagery perfect for driving new experiences in 3D gaming, 3D movies, and 3D photography.

“Along with gaming innovations in Microsoft Windows and DirectX, NVIDIA 3D Vision proves there’s never been a better time to be a PC gamer,” said Corey Rosemond, group marketing manager, Windows Gaming. “By including support for previously released and upcoming Games for Windows and Games for Windows -- LIVE titles, PC gamers can expect a new level of immersion in full stereoscopic 3D, and enjoy broad support for the hottest games.”

Powered by NVIDIA GeForce GPUs, the number one choice of gamers worldwide, 3D Vision is the world’s highest quality stereoscopic 3D consumer solution, consisting of:

  • High-Tech, Wireless Active Shutter Glasses
    • Designed with top-of-the-line optics to deliver 2X the resolution per eye and ultra-wide viewing angles versus passive glasses. Comfortable to wear and modeled after modern sunglasses, offering a stylish and lightweight alternative to traditional 3D glasses. Fully untethered solution, offering free range of motion and up to 20 feet of wireless 3D viewing.
  • USB-based, High Power IR Emitter
    • Transmits data directly to active shutter glasses within a 20 foot radius and contains an easy to use real-time 3D adjustment dial.
  • Maximum Display Flexibility
    • Designed for pure ViewSonic and Samsung 120 Hz LCD monitors, Mitsubishi DLP 1080p HDTVs, and DepthQ HD 3D projectors, unlocking crystal-clear, flicker-free stereoscopic 3D gaming for multiple viewing solutions.
  • Out of the Box Game Compatibility
    • Advanced NVIDIA software automatically converts over 300 games to work in 3D stereo out of the box, without the need for special game patches. In addition, NVIDIA’s “The Way It’s Meant to Be Played” program ensures that future games will support 3D Vision. 3D Vision is also the only stereoscopic 3D gaming solution to fully support NVIDIA SLI®, NVIDIA PhysX™, and Microsoft® DirectX® 10 technologies.
  • Extended Usability On a Single Charge
    • A single charge using a standard USB cable enables over 40 hours of continuous 3D stereoscopic gaming. Intelligent circuit design built into the glasses automatically shuts the glasses off after 10 minutes of inactivity to preserve battery life.
  • Support for 3D Stereo Photography and Movies
    • Includes a free 3D Vision viewer which allows consumers to take in-game screenshots and view them in 3D stereo, or import and view stereoscopic pictures and movies from a variety of different capture sources and online web photo galleries.

“For gamers, 3D Vision for GeForce represents a whole different way of experiencing the game, and for developers, it unlocks the potential of making the game literally pop off the screen,” said Ujesh Desai, vice president of GeForce desktop business at NVIDIA. “From games to movies to photography, 3D Vision delivers a truly immersive awesome 3D experience.”

3D Vision for GeForce is available starting today from leading U.S. e-tailers including www.compusa.com, www.tigerdirect.com, www.microcenter.com; as well as direct from www.nvidia.com for a suggested MSRP of $199 USD. Worldwide availability will be announced later, in the first quarter.


Romanian:

NVIDIA Corporation anunţă că principalii dezvoltatorii de aplicaţii, producători de ecrane, producători de echipamente şi integratori de sisteme şi-au manifestat, în cadrul târgului CES 2009, suportul pentru soluţia NVIDIA 3D Vision dezvoltată pentru GeForce, prima soluţie 3D stereo de înaltă definiţie pentru acasă.

3D Vision este o soluţie formată dintr-o pereche de ochelari stereoscopici wireless, un emiţător de mare putere IR şi o aplicaţie software avansată care transformă în mod automat sute de jocuri pentru PC în experienţe 3D totale.

Bazată pe unităţile de procesare vizuală NVIDIA GeForce, prima alegere a jucătorilor din întreaga lume, 3D Vision este cea mai avansată soluţie stereoscopică 3D pentru utilizatori formată din:

Ochelari stereoscopici activi wireles - Spre deosebire de ochelarii pasivi, ochelarii NVIDIA sunt concepuţi să furnizeze o rezoluţie dublă pentru fiecare ochi şi unghiuri de vizualizare extrem de generoase. Având un design asemănător ochelarilor de soare moderni, 3D Vision oferă o alternativă mult mai comodă pentru ochelarii 3D tradiţionali. De asemenea, ochelarii permit o libertate de mişcare mare şi până la 7 metri de vizualizare 3D wireless.

Emiţător IR de mare putere, USB - Transmite datele direct către ochelarii stereoscopici la o distanţă de până la 7 metri şi dispune de o funcţie de optimizare 3D în timp real.

Flexibiliate în afişare - Funcţionează cu orice monitor LCD de 120 Hz şi reproduce imaginile stereoscopice la o claritate avansată

Compatibilitate extinsă cu o diversitate mare de jocuri - Aplicaţia software avansată NVIDIA converteşte automat efectele de vizualizare pentru mai mult de 300 de jocuri în formatul 3D, fără a necesita patch-uri speciale. În plus, cu ajutorul programului “The Way It’s meant to Be Played” NVIDIA asigură compatibilitatea jocurilor viitoare cu tehnologia 3D Vision.

Utilizare îndelungată la o singură încărcare - O singură încărcare cu ajutorul unui cablu USB standard asigură peste 40 de ore de joc stereoscopic 3D. Datorită unui circuit inteligent integrat, ochelarii se opresc automat din funcţionare dupa 10 minute de inactivitate, prentru a conserva autonomia bateriei.

Compatibilitate cu fotografiile şi filmele 3D stereo - Include o aplicaţie de vizualizare 3D care le permite utilizatorilor să captureze secvenţe din joc pe care, după aceea, le pot vizualiza în formatul 3D Vision. De asemenea, aplicaţia permite descărcarea şi vizualizarea conţinutului stereoscopic provenit dintr-o varietate mare de surse şi galerii foto online.




Shoppers who crave electronics goodies, but are increasingly short on cash, may sacrifice a gym membership or movie popcorn just to get a new gadget like the "Google phone" this holiday season.

Tightened U.S. household budgets in the face of a recession means holiday spending plans for electronics are at their lowest level since the industry's Consumer Electronics Association began its annual shopper survey 15 years ago.

But when they do choose to spend on gifts, consumers have such a soft spot for electronics they will give up items like sporting goods and trips to pay for gadgets, said Tim Herbert, senior director of market research for the CEA, which represents the $160 billion industry.

"These are no longer just luxury items or products that are fun to own. They really are used in a variety of ways to enhance communications, increase productivity, or for education," Herbert said. "Also, from a gift-giving standpoint, there is still a tremendous 'wow' factor with electronics."

Consumers plan to cut overall holiday spending by about 14 percent this year, but their budget allocation for electronics has increased, according to CEA.

That should help keep the momentum behind hot-ticket items like the "Google phone" distributed by T-Mobile USA, Apple Inc's iconic iPod and newer iPhone, or even a sleek 2-pound Dell mini-computer

Advanced video game consoles, 40-inch flat-panel televisions, and smartphones are also expected to move off retail shelves, as well as humbler technology products that simply improve communications and organization.

They include SanDisk's $80, postage-stamp-sized 16-gigabyte memory card, DVD box sets, compact external hard drives that can hold entire music and video collections, and webcams by the likes of Microsoft Corp and Logitech International SA.

But in hard times, traditional electronics retailers like Best Buy Co and Circuit City Stores will be pressed to offer bigger deals on these items to consumers to stand out against the discounts at Wal-Mart Stores Inc.

"The product cycle is commoditizing, so as price points become cheaper you get into the sweet spot of the Wal-Mart customer," said JP Morgan analyst Christopher Horvers.

"Circuit City right now is in a capital-constrained situation and really fighting for their life," Horvers said. "You're likely to see them be more aggressive this year to try to drive traffic."

NO NEW "MUST-HAVES"

So far, no new "must-have" gadget has appeared, unlike previous years when devices like Sony Corp's PlayStation 3, Nintendo's Wii, or Sirius satellite radios and myriad digital cameras were launched shortly before the season to woo shoppers.

Mukul Krishna, global director of digital media for Frost & Sullivan, is betting that advanced high-definition TVs, video game software and smart phones will be consumers' top picks in electronics.

But he agreed that consumers who have scaled back their lifestyles "are going to be looking for some aggressive discounting and couponing by the major electronics leaders," potentially pressuring profit margins of major manufacturers.

Any shopping, even on Black Friday immediately after U.S. Thanksgiving, may be bittersweet as fallout from the global financial crisis hobbles the U.S. economy.

NPD Group found 26 percent of its survey participants planned to spend less this year, versus 18 percent last year.

Consumer electronics sales are expected to rise 3.5 percent in the fourth quarter, down from 7 percent a year ago, according to an industry study.

But even as shoppers sweat over the shrinking value of their retirement accounts, they may snap up deals for devices they have been eyeing all year.

Some of the most desired items are also pretty pricey. At, say, $750, a semi-professional digital camera, portable computer or flat panel TV costs as much as rent for some, or two car payments for others.

"You will see more bargain hunting and lower pricing, and more advertising for Black Friday. However ... pricing probably won't be what drives people into the stores," said analyst Stephen Baker of research firm NPD.

"If people still feel the way that they do now, (stores are) going to have to keep reminding them that these things have never been more affordable," he added.

TVs POTENTIAL BRIGHT SPOT

Next year's shift to digital broadcast signals is also expected to spur sales of better TVs.

Television broadcasters must begin airing only in digital starting February 17, 2009, ceasing their analog signals. That requires customers with "rabbit-ear" antennas who don't subscribe to cable, phone or satellite television services to replace their TV or get an analog-to-digital converter.

Lower-priced TV brands such as the Vizio sold at Wal-Mart Stores may have an advantage as consumers look for values. "Consumers might be going for some of the cheaper alternatives out there," Frost & Sullivan's Krishna said.

Regardless of the gloomy outlook, CEA's Herbert said emotions may drive shoppers to the store as the holidays draw closer.

"Historically, for a lot of Americans, shopping is therapy. People want to give gifts to their loved ones," he said. "If these products can enhance family time or serve as a substitute for that trip to Disney World for a vacation ... consumers view that as a way to keep their spirits up."

"I don't think anyone wants to outright cancel Christmas," Herbert added.